GitHub - Twinklebear/ssao: Sort of an implementation of Scalable Ambient Obscurance, but not quite
MemoMii on X: "If you have ambient occlusion in the post processing for your world, set it to "scalable ambient obscurance", otherwise you get this weird effect in the camera when you
Alchemy Ambient Occlusion, for UPBGE and RanGE - Game Engine Resources - Blender Artists Community
PSAO: Point-Based Split Rendering for Ambient Occlusion